﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameApp : MonoBehaviour
{
    // Start is called before the first frame update
    private Canvas mCanvas;

    void Awake()
    {
        var playerEntity = GameObject.Instantiate(Resources.Load<GameObject>("Map/Player")).GetComponent<PlayerEntity>();
        InputManager.Instance.SetPlayer(playerEntity);
    }
}
